Before making any changes, please back up your entire Map. 1. Convert densityMap_ground.gdm to PNG with GRLE converter, delete original from map folder. 2. Copy $&data/maps/mapUS/fieldGround.xml to map folder 3. Edit i3D with text editor 4.1. Change densityMap_ground.gdm to .png 4.2 adjust the numbers for the channels under the "terrainDetail" DetailLayer. Adding 2 here gives 32 angles. 4.3 Under Group "GroundAngle" add the number of channels and the angles. These must be calculated for the number of angles. Here 180/32=5,625 4.4 Correct the start channel under group "SprayType". 5. Edit fieldGround.xml, contains the information from the i3D in addition to the standard information 6. Adjust the path to fieldGround.xml in map.xml 7. Load the map in the Giants Editor, check the log for errors and save again. Then you have a new densityMap_ground.gdm and the PNG can be deleted. change densityMap_ground.png to .gdm